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Part art, part science, we can always use either help or inspiration in
building the worlds of our stories, whether the mundane with a little
twist, or the totally new.
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AUTHOR
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TITLE
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ORDER
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Adler, Margot
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Drawing Down the Moon: Witches, Druids, Goddess-Worshippers, and Other Pagans
in America Today
Penguin, USA, 1989An authentic journey through the beliefs, practices
and personalities of the pagans of America and England. Some Witches find
it over-emphasizes feminist Wicca, but most pagans recommend it.
"Witch" is not an alternate term for someone who has magical
powers. Many "witches," like
Jews and Moslems, are members of a persecuted minority religion, not the
inhuman monsters of propaganda. When writing your story, the decision to make Druids or Witches
vile and reprehensible should be a conscious one, not just a convenient
stereotype. Jews were once treated in almost the same way by 19th century
writers: let's move beyond the bigotry. They may also provide you with
the feel of non-centralized religions of the future or otherwhere:
religion does not always require a bureaucracy or a single ruler like a pope.
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Biesty, Stephen &
Richard Platt
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Stephen Biesty's Cross-Sections: Castle
DK Publishing, 1994
A weirdly fascinating little book, with an astonishing amount of
information packed into a very few pages. For the person who knows absolutely
nothing about life in a castle, medieval tech, or how people lived in the 14th
century, this is a good place to start, as it gives very short overviews of a
good many subjects, and uses cross-section illustrations to show how the various
folk who inhabited the castle lived and worked, what tools they used, and what
they did for fun.
No one should use this as anything but a starting place for more research;
nevertheless, it's a really fun starting point.
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Bonewits, Isaac
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Real Magic: An Introductory Treatise on the Basic Principles of Yellow
Magic
Samuel Weiser, 1989
A highly readable and original systemization of real world magic by a scholarly
interpreter (he has degrees in Magic from the University of California, not
some $25-mail-order "degree") and practitioner. He approaches
the matter with the scientific method, and breaks it down into
"natural laws" leaving Deities and morals out of it. As he says,
magic is an energy, and no more inherently moral than electricity: it is
the user who has morals. He covers most known systems of belief from
around the world.
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Bova, Ben & Lewis, Anthony R. & Lewis, Tony
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Space Travel
Writer's Digest Books, 1997
An excellent introduction to astronomy and travel for the rank beginner. It does
become technical, but you are not supposed to drop into the
middle of this for a fast crib, but start at the beginning and learn.
Discusses the uses of space travel in society, which may give you a story
line.
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Carter, Lin
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Imaginary Worlds: The Art of Fantasy
Ballantine Books, 1973
A review of the classics of the other-world
fantasy, which is a heck of a reading list, followed by excellent chapters
on how to build worlds, from naming people and places to placing places,
and deciding how magic works.
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Diamond, Jared
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Collapse: How Civilizations Choose to Fail or
Succeed
Penguin, 2005
Instead of tracking the rise of civilizations,
Diamond now looks at why thriving cultures fall to dust. If your fantasy or SF
world is in decline, it doesn't have to be because of war. There are other,
equally powerful factors one should take into account, for richer and more
original scenarios and more plausible causations and outcomes.
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Diamond, Jared
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Guns, Germs, and Steel: The Fates of
Human Societies
W.W. Norton and Co., 2005
Everyone needs to read this book to understand how we got from primitive
wanderers to spacefarers, and why civilization seems so inequitably distributed
around the planet. A really excellent read.
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Fischer, David Hackett
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Albion's Seed
Oxford University Press, USA, 1989
One of the most useful volumes for historical researchers looking to get
the details right for their steampunk or alternate history worlds set in early
America. This volume explores the folkways, speech patterns, food, customs, and
architecture of the four major settlement regions of colonial America, and
explains a great deal about the distinct regional flavors still found there
today.
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Gies, Joseph
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Life in a Medieval Castle
Harper Perennial, 1979
One of the most useful little books ever written about daily life in the
centerpiece of medieval society. For the people with overly romantic notions of
past times and castle life, this should be your field guide to wandering castle
ruins. Yes, that hole over there really was the privy! Again, a terrific
starting point for more in-depth research.
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Gies, Joseph and
Frances Gies
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Life in a Medieval Village
Harper Perennial, 1991
Many, many fantasies are set in small rural
villages, so it behooves genre writers to understand what that was really like.
However made up the details of your world, some basics of human survival and
interaction are immutable, as are some of the limitations of low-tech medieval
life. What is striking about this book is how much these people were like
us--and how different.
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Gillett, Stephen L.
& Bova, Ben
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World-Building
Writer's Digest Books, 1996
Once again, fantasy writers
building their own worlds should pay attention, too. Gillett is a
geologist as well as a novelist, and will make the science behind star
systems, planets, weather, and such clear to anyone intelligent enough to
write. For hard-science SFers, he covers gravity, non-Terrene atmospheres
and all the other astrophysics you need.
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Graedel, Thomas E. & Crutzen, Paul J.
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Atmosphere, Climate, and Change
Highly recommended to explain how atmosphere and climate change over time, so that
you can put your deserts and rainforests in the proper place, rather than
putting the forest in the rainshadow. Thoughtless plunking down of
ecological zones starts to make your world as believable as Oz, which most
of us wish to surpass in acceptability. Especially important to master now
that weather and ecology has become a subject of great popular interest.
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Greenwood, David
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Mapping
Many people are not map literate: they do not know how to read
them, and do not know how to draw them. This superb, readable text will
take you all the way from "Huh?" to fairly polished amateur cartographer.
Especially valuable is the one chapter on conventional symbols, so you know
how to indicate marshes, deserts, and such. As you are mapping imagined
worlds (usually!), the sections on how to map on a walk and such are not so
useful, but you should be thinking, "How do my characters get their
geographic information, and how good is it for places more than a couple of
day's walk away?"
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Hill, Carolinda E. & Agnone, John G., Lawrence, Bonnie S., Harris, Stephen
L.
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Restless Earth:
Disasters of Nature
National Geographic, 1997
An NGS production, this covers clearly enough, with loads of maps,
photos, and illustrations, covering the more violent aspects of plate
tectonics (earthquakes, volcanoes) and climate (hurricanes, tornadoes).
Good to help you set up your own danger zones.
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Hoyt, Douglas V. & Shatten, Kenneth H.
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The Role of the Sun in Climate Change
Oxford University Press, 1997
This is a little heavy-going, but if you may want to get a better grasp of this before you start juggling
the levels of stellar radiation your invented world gets, which happens as
soon as you change the sort of star it orbits.
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Ingraham, Holly
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People's Names: A Cross-Cultural Reference Guide to the Proper Use of over
40,000 Personal and Familial Names in over 100 Cultures
McFarland, 1997
Goes back to Sumerian in history, and all
around the world, covering all ethnic groups with about twice as many
family names as individual ones per chapter. Title vastly understates the
number of them. Covers meanings mainly in languages or periods where
people really know and care about them, unlike ours. Borrow your fantasy
names from little-known languages like Albanian or Provencal. SPECIAL FOR
F&SF: the last section is on how to build "shadow languages"
for totally original cultures, complete with tables of possible sounds and
meanings most likely to cover. No one else has that!
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Kaku, Michio
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Hyperspace: A Scientific Odyssey Through Parallel
Universes, Time Warps, and the 10th Dimension
Anchor, 1995
This is one of the most valiant attempts ever to explain some of the most
complicated concepts in physics in terms the non-rocket scientists among us can
actually understand, including that whole "can't go faster than light"
thing. Kaku's explanations are usually fun, understandable, and eye-opening.
This is a must-read for anyone hoping to write believable SF centered around
faster-than-light travel, and it gives a lot of thought-provoking ideas for
stories on other fronts.
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Leopold, Luna Bergere
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Water,
Rivers and Creeks
University Science Books, 2009
An excellent book on how running water works, since most planets
have it somewhere. This is hydrology and water resources for the
intelligent layperson, a non-technical primer following water from rain
through the ground into free flow, not ignoring the effects of dams and
irrigation on groundwater.
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McDougal, Myres S., Lasswell, Harold D., & Vlasic, Ivan A.
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Law and Public Order in Space
Yale University Press,
1963
A monstrous (1147 pages!) book by lawyers for lawyers on how present day laws will have
to be extended as the precedent for law in space, from access to orbits to
dealing with alien life. Too comprehensive for most of us, but the latest
version may be just right for a story about a space lawyer, or how a new
pleading saves your protagonist's colony.
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Marchand, Peter J. & Walker, Libby
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Life
in the Cold : An Introduction to Winter Ecology
UPNE, 3rd edition, 1996
By learning about some of the amazing tricks nature already uses to preserve plants,
animals, and insects in the extreme cold, you should be able to build
workable winter-planets or cold zones. Very readable.
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Nahim, Paul J.
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Time Travel: A Writer's Guide to the Real Science of Plausible Time
Travel
Writer's Digest Books, 1997
All the plausible theory to convince your reader they are not
dealing with arbitrary "fairy godmothers" in your story.
Sometimes the tech gets a little thick, but start at the beginning and
consider this your home study course (with no tests or homework) in the
physics of time.
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Ochoa, George & Osier, Jeffrey
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The Writer's Guide to Creating a Science Fiction Universe
Writer's Digest Books, 1993
A layman's guide to how things really work, from space stations to planets
capable of bearing alien life.
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Pawlicki, T.B.
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How to Build a Flying Saucer and Other Proposals in Speculative Engineering
Prentice Hall, 1981
These six essays dive into a lot of fringe science. The first, "Megalithic
Engineering" details how to build Stonehenge and the Great Pyramid
with bronze age technology, which may surprise the snorg out of your time
travellers who went back there looking for ETs; "How to Build a Flying
Saucer" puts the ones reported by the UFOlogists in your hands in
scientific terms; and most valuable, "Time Travel: How to Navigate
the Streams of Time Through Hyperspace" solves a lot of little knots
of causation. The other three are a trifle less impressive, though if you
want to go into standing waves as energy sources and for transmuting
elements, or back up Velikovsky's planetary intruder theories, they are
excellent.
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Powers, Robert M.
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The
Coattails of God: The Ultimate Spaceflight -- the Trip to the Stars
Warner Books, 1981
A nonfiction book, covering many suggested means of starflight, both slower than light (STL)
and faster than light (FTL), and latching onto a most probable program for
getting us out there, instead of sitting here talking about it. Includes a
chapter on suggested destinations, too.
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Robinson, Andrew
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Earth Shock: Hurricanes, Volcanoes, Earthquakes, Tornadoes, and
Other Forces of Nature, Revised Edition
W.W. Norton & Co., 2002
Despite the name, this is not an earthquake book: it covers earthquakes, volcanos,
hurricanes, floods, glaciers, deserts, and drought, how they come about,
and how people and societies react to them.
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Shapley, Harlow
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Of Stars and Men: Human Response to an Expanding Universe
Greenwood Publishing, 1984 (1958)
Still a very relevant exploration of the likelihood of extraterrestrial life and
its requirements, especially for the neophyte who gets lost in too
much jargon and math. Shapley, a noted astronomer, manages a popular
introduction without it being either a demanding textbook or only kid stuff
that doesn't give you the ideas or vocabulary to dig deeper.
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Schmidt, Stanley & Bova, Ben
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Aliens and Alien Societies
Writer's Digest Books, 1996
While designed for
science fiction writers using science fiction examples, your strange races
in fantasy will be more convincing if you absorb this valuable treatise on
the analysis of where non-human creatures may go if they develop
intelligence and culture. Also covers the technology for space flight and
provides "A Xenologist's Bookshelf" of reference for further
study. Bova is one of the Names of SF, and Schmidt edits 'Analog' so he
knows what he is tired of seeing.
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Skousen, Joel
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Strategic Relocation
Swift Publishing, 2006
If you want to destroy North American civilization as we know it, and run your
characters through either the breakdown or the ruins, Skousen has collected
the data on what is most likely to happen and which areas will be most
affected. Disasters range from flood and earthquake to NBC terrorism and
urban collapase. This book is designed for the survivalist who wants to
relocate to one of the safer places, not for writers, and you may find the
tone repellent, pitiable, admirable, or hilarious depending on your own
attitude. Include wind patterns for the carrying of air-borne diseases or
nuclear fallout, so it helps you set up your world.
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Smith, Marcia S.
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The Possibility of Intelligent Life Elsewhere in the Universe
Report prepared for the committee on Science and Technology, US House of
Representatives, 95th Congress, first Session
US Library of Congress, Science Policy Research Division; 1977
This is the classic, written by Marcia S. Smith. Short (126 pgs with
bibliogrqphy), written clearly enough for legislators to understand, with
the original Carl Sagan formula on the likelihood of intelligent life.
Also an excerpt from the excellent Smithsonian magazine article (Oct. 74)
on animals in alien biospheres. Some of you may have seen these on exhibit
at the Air and Space Museum in DC.
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Winkles, Nels & Browning, Iben
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Climate and the Affairs of Men
Fraser Pub. Co., 1980
A book that can stay in print for
twenty years that makes lots of predictions is a good one: most of theirs
about the effects of climatic change on human society have proved out.
Valuable in that it tells you what sort of behaviors you can't have without
the society looking out of place or like it's going to die of its refusal
to change with the climate. The last can make the plot pivot of a lot of
moving stories.
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