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Part art, part science, we can always use either help or inspiration in building the worlds of our stories, whether the mundane with a little twist, or the totally new.

AUTHOR TITLE ORDER
Adler, Margot Drawing Down the Moon: Witches, Druids, Goddess-Worshippers, and Other Pagans in America Today
Penguin, USA, 1989

An authentic journey through the beliefs, practices and personalities of the pagans of America and England. Some Witches find it over-emphasizes feminist Wicca, but most pagans recommend it. "Witch" is not an alternate term for someone who has magical powers. Many "witches," like Jews and Moslems, are members of a persecuted minority religion, not the inhuman monsters of propaganda. When writing your story, the decision to make Druids or Witches vile and reprehensible should be a conscious one, not just a convenient stereotype. Jews were once treated in almost the same way by 19th century writers: let's move beyond the bigotry. They may also provide you with the feel of non-centralized religions of the future or otherwhere: religion does not always require a bureaucracy or a single ruler like a pope.

 

Biesty, Stephen & Richard Platt Stephen Biesty's Cross-Sections: Castle
DK Publishing, 1994

A weirdly fascinating little book, with an astonishing amount of information packed into a very few pages. For the person who knows absolutely nothing about life in a castle, medieval tech, or how people lived in the 14th century, this is a good place to start, as it gives very short overviews of a good many subjects, and uses cross-section illustrations to show how the various folk who inhabited the castle lived and worked, what tools they used, and what they did for fun.

No one should use this as anything but a starting place for more research; nevertheless, it's a really fun starting point.

Bonewits, Isaac Real Magic: An Introductory Treatise on the Basic Principles of Yellow Magic
Samuel Weiser, 1989

A highly readable and original systemization of real world magic by a scholarly interpreter (he has degrees in Magic from the University of California, not some $25-mail-order "degree") and practitioner. He approaches the matter with the scientific method, and breaks it down into "natural laws" leaving Deities and morals out of it. As he says, magic is an energy, and no more inherently moral than electricity: it is the user who has morals. He covers most known systems of belief from around the world.

 

Bova, Ben & Lewis, Anthony R. & Lewis, Tony Space Travel
Writer's Digest Books, 1997

An excellent introduction to astronomy and travel for the rank beginner. It does become technical, but you are not supposed to drop into the middle of this for a fast crib, but start at the beginning and learn. Discusses the uses of space travel in society, which may give you a story line.

 

Carter, Lin Imaginary Worlds: The Art of Fantasy
Ballantine Books, 1973

A review of the classics of the other-world fantasy, which is a heck of a reading list, followed by excellent chapters on how to build worlds, from naming people and places to placing places, and deciding how magic works.

 

Diamond, Jared Collapse: How Civilizations Choose to Fail or Succeed
Penguin, 2005

Instead of tracking the rise of civilizations, Diamond now looks at why thriving cultures fall to dust. If your fantasy or SF world is in decline, it doesn't have to be because of war. There are other, equally powerful factors one should take into account, for richer and more original scenarios and more plausible causations and outcomes.

 

Diamond, Jared Guns, Germs, and Steel: The Fates of Human Societies
W.W. Norton and Co., 2005

Everyone needs to read this book to understand how we got from primitive wanderers to spacefarers, and why civilization seems so inequitably distributed around the planet. A really excellent read.
Gies, Joseph Life in a Medieval Castle
Harper Perennial, 1979

One of the most useful little books ever written about daily life in the centerpiece of medieval society. For the people with overly romantic notions of past times and castle life, this should be your field guide to wandering castle ruins. Yes, that hole over there really was the privy! Again, a terrific starting point for more in-depth research.

Gies, Joseph and Frances Gies Life in a Medieval Village
Harper Perennial, 1991

Many, many fantasies are set in small rural villages, so it behooves genre writers to understand what that was really like. However made up the details of your world, some basics of human survival and interaction are immutable, as are some of the limitations of low-tech medieval life. What is striking about this book is how much these people were like us--and how different.

Gillett, Stephen L. & Bova, Ben World-Building
Writer's Digest Books, 1996

Once again, fantasy writers building their own worlds should pay attention, too. Gillett is a geologist as well as a novelist, and will make the science behind star systems, planets, weather, and such clear to anyone intelligent enough to write. For hard-science SFers, he covers gravity, non-Terrene atmospheres and all the other astrophysics you need.

 

Graedel, Thomas E. & Crutzen, Paul J. Atmosphere, Climate, and Change

Highly recommended to explain how atmosphere and climate change over time, so that you can put your deserts and rainforests in the proper place, rather than putting the forest in the rainshadow. Thoughtless plunking down of ecological zones starts to make your world as believable as Oz, which most of us wish to surpass in acceptability. Especially important to master now that weather and ecology has become a subject of great popular interest.

Greenwood, David Mapping

Many people are not map literate: they do not know how to read them, and do not know how to draw them. This superb, readable text will take you all the way from "Huh?" to fairly polished amateur cartographer. Especially valuable is the one chapter on conventional symbols, so you know how to indicate marshes, deserts, and such. As you are mapping imagined worlds (usually!), the sections on how to map on a walk and such are not so useful, but you should be thinking, "How do my characters get their geographic information, and how good is it for places more than a couple of day's walk away?"

 

Hill, Carolinda E. & Agnone, John G., Lawrence, Bonnie S., Harris, Stephen L. Restless Earth: Disasters of Nature
National Geographic, 1997

An NGS production, this covers clearly enough, with loads of maps, photos, and illustrations, covering the more violent aspects of plate tectonics (earthquakes, volcanoes) and climate (hurricanes, tornadoes). Good to help you set up your own danger zones.

 

Hoyt, Douglas V. & Shatten, Kenneth H. The Role of the Sun in Climate Change
Oxford University Press, 1997

This is a little heavy-going, but if you may want to get a better grasp of this before you start juggling the levels of stellar radiation your invented world gets, which happens as soon as you change the sort of star it orbits.

 

Ingraham, Holly People's Names: A Cross-Cultural Reference Guide to the Proper Use of over 40,000 Personal and Familial Names in over 100 Cultures
McFarland, 1997

Goes back to Sumerian in history, and all around the world, covering all ethnic groups with about twice as many family names as individual ones per chapter. Title vastly understates the number of them. Covers meanings mainly in languages or periods where people really know and care about them, unlike ours. Borrow your fantasy names from little-known languages like Albanian or Provencal. SPECIAL FOR F&SF: the last section is on how to build "shadow languages" for totally original cultures, complete with tables of possible sounds and meanings most likely to cover. No one else has that!

 

Kaku, Michio Hyperspace: A Scientific Odyssey Through Parallel Universes, Time Warps, and the 10th Dimension
Anchor, 1995

This is one of the most valiant attempts ever to explain some of the most complicated concepts in physics in terms the non-rocket scientists among us can actually understand, including that whole "can't go faster than light" thing. Kaku's explanations are usually fun, understandable, and eye-opening. This is a must-read for anyone hoping to write believable SF centered around faster-than-light travel, and it gives a lot of thought-provoking ideas for stories on other fronts.

 

Leopold, Luna Bergere Water, Rivers and Creeks
University Science Books, 2009

An excellent book on how running water works, since most planets have it somewhere. This is hydrology and water resources for the intelligent layperson, a non-technical primer following water from rain through the ground into free flow, not ignoring the effects of dams and irrigation on groundwater.

 

McDougal, Myres S., Lasswell, Harold D., & Vlasic, Ivan A. Law and Public Order in Space
 Yale University Press, 1963

A monstrous (1147 pages!) book by lawyers for lawyers on how present day laws will have to be extended as the precedent for law in space, from access to orbits to dealing with alien life. Too comprehensive for most of us, but the latest version may be just right for a story about a space lawyer, or how a new pleading saves your protagonist's colony.

 

Marchand, Peter J. & Walker, Libby Life in the Cold : An Introduction to Winter Ecology
UPNE, 3rd edition, 1996

By learning about some of the amazing tricks nature already uses to preserve plants, animals, and insects in the extreme cold, you should be able to build workable winter-planets or cold zones. Very readable.

 

Nahim, Paul J. Time Travel: A Writer's Guide to the Real Science of Plausible Time Travel
Writer's Digest Books, 1997

All the plausible theory to convince your reader they are not dealing with arbitrary "fairy godmothers" in your story. Sometimes the tech gets a little thick, but start at the beginning and consider this your home study course (with no tests or homework) in the physics of time.

 

Ochoa, George & Osier, Jeffrey The Writer's Guide to Creating a Science Fiction Universe
Writer's Digest Books, 1993

A layman's guide to how things really work, from space stations to planets capable of bearing alien life.

 

Pawlicki, T.B. How to Build a Flying Saucer and Other Proposals in Speculative Engineering
Prentice Hall, 1981

These six essays dive into a lot of fringe science. The first, "Megalithic Engineering" details how to build Stonehenge and the Great Pyramid with bronze age technology, which may surprise the snorg out of your time travellers who went back there looking for ETs; "How to Build a Flying Saucer" puts the ones reported by the UFOlogists in your hands in scientific terms; and most valuable, "Time Travel: How to Navigate the Streams of Time Through Hyperspace" solves a lot of little knots of causation. The other three are a trifle less impressive, though if you want to go into standing waves as energy sources and for transmuting elements, or back up Velikovsky's planetary intruder theories, they are excellent.

 

Powers, Robert M.  The Coattails of God: The Ultimate Spaceflight -- the Trip to the Stars
Warner Books, 1981

A nonfiction book, covering many suggested means of starflight, both slower than light (STL) and faster than light (FTL), and latching onto a most probable program for getting us out there, instead of sitting here talking about it. Includes a chapter on suggested destinations, too.

 

Robinson, Andrew Earth Shock: Hurricanes, Volcanoes, Earthquakes, Tornadoes, and Other Forces of Nature, Revised Edition
W.W. Norton & Co., 2002

Despite the name, this is not an earthquake book: it covers earthquakes, volcanos, hurricanes, floods, glaciers, deserts, and drought, how they come about, and how people and societies react to them.

 

Shapley, Harlow Of Stars and Men: Human Response to an Expanding Universe
Greenwood Publishing, 1984 (1958)

Still a very relevant exploration of the likelihood of extraterrestrial life and its requirements, especially for the neophyte who gets lost in too much jargon and math. Shapley, a noted astronomer, manages a popular introduction without it being either a demanding textbook or only kid stuff that doesn't give you the ideas or vocabulary to dig deeper.

 

Schmidt, Stanley & Bova, Ben Aliens and Alien Societies
Writer's Digest Books, 1996

While designed for science fiction writers using science fiction examples, your strange races in fantasy will be more convincing if you absorb this valuable treatise on the analysis of where non-human creatures may go if they develop intelligence and culture. Also covers the technology for space flight and provides "A Xenologist's Bookshelf" of reference for further study. Bova is one of the Names of SF, and Schmidt edits 'Analog' so he knows what he is tired of seeing.

 

Skousen, Joel Strategic Relocation
Swift Publishing, 2006

If you want to destroy North American civilization as we know it, and run your characters through either the breakdown or the ruins, Skousen has collected the data on what is most likely to happen and which areas will be most affected. Disasters range from flood and earthquake to NBC terrorism and urban collapase. This book is designed for the survivalist who wants to relocate to one of the safer places, not for writers, and you may find the tone repellent, pitiable, admirable, or hilarious depending on your own attitude. Include wind patterns for the carrying of air-borne diseases or nuclear fallout, so it helps you set up your world.

 

Smith, Marcia S. The Possibility of Intelligent Life Elsewhere in the Universe Report prepared for the committee on Science and Technology, US House of Representatives, 95th Congress, first Session
US Library of Congress, Science Policy Research Division; 1977

This is the classic, written by Marcia S. Smith. Short (126 pgs with bibliogrqphy), written clearly enough for legislators to understand, with the original Carl Sagan formula on the likelihood of intelligent life. Also an excerpt from the excellent Smithsonian magazine article (Oct. 74) on animals in alien biospheres. Some of you may have seen these on exhibit at the Air and Space Museum in DC.

 

Winkles, Nels & Browning, Iben Climate and the Affairs of Men
Fraser Pub. Co., 1980

A book that can stay in print for twenty years that makes lots of predictions is a good one: most of theirs about the effects of climatic change on human society have proved out. Valuable in that it tells you what sort of behaviors you can't have without the society looking out of place or like it's going to die of its refusal to change with the climate. The last can make the plot pivot of a lot of moving stories.